Caged Beasts (Browser Version)
30-Day RPGMaker Themed GameJam #7
Theme: Werewolf
Credits
Story and content: Ash
Maps and content: Alexander (Namija)
Tiles and music from RPGMaker MV and RPGMaker MV Trinity Resource Pack.
Dog sprite from RE3 + Monster Sprites v1.0 by DoubleLeggy on DeviantArt
Plugins:
Super Tools Engine Version 1.31 by SumRndmDde
Alternative Menu Screen: Icon Cycle Version 1.00 by SumRndmDde
KeyItemAlone by Sasuke KANNAZUKI
Submitted 11/7/22 to 30 Day RPGMaker Themed GameJam #7, hosted by Beregon
Thank you for Playing!!
Development log
- Patch 1Nov 20, 2022
Comments
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nice game. I got stuck after getting the hammers, I like the sneaking aspects and it will be cool to see where it goes.
I enjoyed the interaction gameplay and character dynamic. Although it froze when I ran to the hole / oubliette during the second chase scene. Is there a specific spot you’re supposed to go to avoid this cutscene error? Also you can clip through the tiles in a few places / look mismatched, one of the upper left rooms on one of the maps has this issue I think. Otherwise they look decent, not too cluttered or empty. ( Save doesn’t work on mobile for some reason, so I’ve only played through three times. Could try again. ) .
Thank you for playing, and also for the feedback! If you run all the way to the left of the cell block it should trigger the cutscene correctly; I will try to replicate the bug and fix it within the next week or two.